Tech Lead • Game Developer • VR/AR Specialist
Creating immersive interactive experiences, VR/AR applications, and event installations. Technical leader with passion for architecture and innovation.
Advanced 2D/3D games in Unity. Performance optimization, physics systems, AI and networking.
High-fidelity projects in UE5. C++ gameplay, graphics optimization, advanced systems.
Interactive installations for events, gallery openings, conferences. Interactive floors, walls and multi-touch interfaces.
Immersive VR and AR applications for events. Headset-based experiences and MR installations for audiences.
Leading development teams. Code review, mentoring, technical planning and strategy.
Creative 3D installations and interactive walls. Sensor-based interactions, real-time rendering, performance optimization.
Tech Lead specializing in interactive event applications and VR/AR experiences. I create immersive installations for galleries, conferences and events. I experiment with cutting-edge technologies to deliver unforgettable experiences for audiences. I lead teams and define technical direction on projects.
My specialty is combining creativity, technology and hardware integration. I optimize performance for real-time applications and work with advanced sensor-based interactions at large-scale events.
I define technical strategy and architectural direction for projects. I focus on long-term scalability and code quality.
I support Junior and Mid-level developers. I conduct Knowledge Sharing sessions and code reviews with focus on education.
I oversee projects from concept to shipment. I manage timelines, risks and ensure high quality deliverables.
Interested in collaboration or want to discuss a project? Reach out to me!